Unity Screen in Figure 1 defines the scope of temporality in horizontal direction. It also defines the scope of dimensionality in vertical direction.
The progression of the pixel square wave in time in horizontal direction at PM can be imagined to cause propagation of the pixel square wave in vertical direction. This is illustrated in Figure 8.
Thus the 1D space in vertical direction at PM is filled with alternating pixels and voids.
A program can be deployed to create 2D coordinates using time bit string in both an X and Y axis.
Figure 9 illustrates a section of the 2D space thus constructed.
It can be seen that the 2D space is formed by perfect regular arrangements of alternating pixels and voids.
Figure 9 is the state of the 2D space at a given half cycle moment in time. At the next half cycle moment each pixel and void switches to its opposite.
It should be noted that the pixels represented in the 2D space grid in Figure 8 are transformed into voxels charged with the power of Source Mind.
A powered voxel is named a poxel.
Poxel is the 3D expression of the power of Source Mind in space.
According to the model, space is a 3D grid filled with regularly patterned poxels and voids. Figure 9 is a section of 3D space at a given half cycle moment in time. At the next half cycle moment each poxel and void switches to its opposite.
Thus, space is not empty - instead it is filled with regularly patterned alternating poxels and voids.
As Space is constructed using pixel square wave and time bit string it can be said that space is a derivative of Time.
Space also functions as a 3D display. The processing output of the MS is displayed in the 3D space.
For instance, programs can be executed to output into space points, lines, plains, shapes and other forms of abstract objects. These objects are printed in space using poxels.
Specific configurations of poxels and voids are assumed to be responsible for the presence of electrical polarisation and charge. Their dynamics are assumed to be responsible for the presence of electromagnetic waves and fields. Thus it can be said that poxels are the substance of waves and fields.
Space is illuminated by the presence of specific poxel waves that produce light.
Similarly, a program can be deployed to create 3D coordinates using time bit string with an additional Z axis.
With such program, a 3D grid as illustrated in Figure10 is constructed.
Fig.8. Propagation of the pixel square wave in vertical direction caused by progression of the pixel square wave in time in horizontal direction at PM.
Fig.10. 3D space represented as 3D grid. The dark voxels are poxels and the light voxels voids.
Programming of Everything
Fig.9. 2D space constructed by using time bit string in an X and Y axis. The shaded cells are pixels and light cells voids.