Programming of Everything

Lifecycle of Entities

 

We have established that the memory of the MS at level N =

As a computation system with finite memory, its processing output cannot increase indefinitely. This leads to a logical conclusion that entities have to go through a life cycle and have a limited life span.

All entities run program {life cycle} that progresses them through the stages of inception, expansion, deterioration and termination in time.

It is assumed that at a given level of creation, an EI has a life span determined by a fixed number of processing cycles (or fixed number of PMs) from its inception to termination.

As each level of creation is constructed by computation at different clock speeds, each EI’s life span at a different level of creation will be different for a given entity.

For instance, for a given entity, if the life span of its EI at the physical level



Then the life span of its EI at level m



The entity thus experiences       times as long a life span with its EI at level m compared to its EI at the physical level.

For a given entity, its EI’s life span at a different level of creation can be illustrated as a hierarchy shown in the example in Figure 12, where       is the life span of the EI at the physical level,          is the life span of the EI at 2 levels above the physical level and         is 4 levels above the physical level.

For a given entity, with a descending level of creation (increasing N value), multiple EIs with a shorter life span exist consecutively in time.

The life span of its higher EI is the sum of all the life spans of its lower EIs.  

Many EIs at a lower level of creation can correspond to one EI at a higher level of creation.

Fig.12.Example of the relative life span (L) of a given entity at different levels of creation.