Programming of Everything

Creation of Entities

 

Entity is a being with both subjective and objective aspects. For instance, a human being is an entity having both a mind (the subjective aspect) and body (the objective aspect).

The objective aspect of an entity is the processing output of the MS displayed in space as a 3D image named Entity Image (EI). EI is determined by a specific dataset, as well as the programs and processors that are deployed to produce the output.

Poxel is the building block of EI. EIs are created by arranging the poxel in specific configurations and patterns that deviate from the regularity exhibited by space.

In this digital age, perceiving images on screen is part of modern day living. For example, a mobile phone receives digital data in the form of 1s and 0s, they are then processed using programs. The processing output is the image displayed on the screen of the phone.

Likewise, entities can only be perceived as meaningful forms when the dataset of an entity is processed by the programmes in the MS.

A given physical entity exists at every other level of creation and is perceived as different EIs at the different levels of creation.

With an increasing N value more powerful processors become available. The dataset of an entity as well as programs available increase in size and complexity.

With more complex data and programs that give properties to EIs, such as mass, solidity, transparency, colour, texture, richer features of the EI can be perceived. 


The physical form displayed at the physical level of creation is a complex EI of a given entity.  At higher levels of creation (with a smaller N value) simpler non-physical EI is perceived.

Entities can be categorised in different ways, for example:

By size and composition:

Universe, galaxy, planets, material object, cell, molecule, etc.

By state:

Solid, liquid, gas, plasma, etc.

By complexity:

Human, animal, plant, mineral, air, water,etc.

The subjective aspect of an entity is its mind (see section Mind).